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Let the Games Begin!

Giant pins. A slingshot. Mark Rober as the bowling ball. You can't win if you don't play. You in?

Carnival of Collisions educational kit

Carnival of Collisions (Beta)

Contact Forces

Standards: MS-PS2-1 and MS-PS2-2

Grades: 6-8

Why are carnival games so fun… and so hard to win?

Step right up, this one's a real gimme! (Or is it?) Through hands-on carnival games, students uncover how weight, stability, and force work together to keep players coming back for more. Using ramps, marbles, and even syringes, they investigate what really happens during all sorts of collisions. Then it's their turn behind the booth: Students use the engineering design process to prototype their own carnival games, sneak in some clever tricks, test and iterate, and pitch their designs to draw a crowd. The real win? Knowing how it all works.

Mission Materials (To View/Download/Edit)

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What's Next?

1

Mission Maglev

Electric & Magnetic Forces

Check it out!Mission Maglev
2

Operation Space Jump

Gravity

Early 2026

Operation Space Jump
3

Runaway Truck Rescue

Kinetic Energy

Mid 2026

Runaway Truck Rescue

Partners, Advisors & Collaborators

Partner 1
Partner 2
Partner 3
Partner 4

Tell Us What You Think

Class CrunchLabs is just getting started! After you've reviewed or taught this pilot, we'd love your feedback. You can also drop us an email: class@crunchlabs.com

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