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Carnival of Collisions

Let the games begin!

A slingshot. Giant pins. Mark Rober as a human bowling ball. You can't win if you don't play. Are you in?

Topics Covered

Contact Forces

Standards

MS-PS2-1MS-PS2-2

Grades

6-8Middle School

Carnival of Collisions

6Hands-On Challenges
23Videos
3Special Guest
1Interactive Video

Unit Overview

What makes carnival games look so easy to play, but so hard to win?


The secret to winning carnival games isn't luck — its physics. Through hands-on challenges, students investigate how weight, stability, and force are secretly running the show. Then they use what they learn to engineer their own game with a hidden trick. They design it, test it, and pitch it to the class. The real prize? Knowing the science behind every gimmick.

Unit Storyline

A puzzling phenomenon, not a textbook, drives the learning in Carnival of Collisions as students investigate the workings of a futuristic train. Every question leads to another, turning a series of lessons into a single connected journey toward an overarching answer.

  • What we do

    • Explore two carnival games with Mark and friends.
    • Play carnival games similar to the ones that stumped Mark.
    • Come up with possible explanations for how carnival games are made to keep us from winning.

    What we figure out

    • Carnival games are designed to look simple but are actually hard to win.
    • The results of the collisions in carnival games can lead to unexpected changes in motion.
    • The carnival games must change or hide something about either the targets or the things we use to hit the targets.

    How we show it

    Individually:
    • Draft early explanations and models to show what we think makes carnival games hard to win.
    • Form questions that we want to answer about how the carnival games work.
    As a class:
    • Develop a class initial explanation.
    • Collect ideas and questions to investigate together.
    • Brainstorm ways to investigate the class’s questions. (opens in new tab)

    Lesson goals

    • Construct an initial explanation, using a model, to show how the characteristics of pieces, and the way they collide, affect the resulting motion in a carnival game.
    • Propose ways to investigate and collect evidence for why the components of game systems move differently even as similar forces are applied.

Key Unit Materials

Our materials provide a roadmap for teachers and students. They’re standards-aligned, use evidence-backed strategies, and are built to actually work.

Mission Launch Deck

Mission Launch Deck

Your command center. Slides include discussion prompts, embedded videos, and directions for hands-on challenges, all in an editable deck.

Open in Google Drive
Teacher Mission Manual

Teacher Mission Manual

The TMM has background info, lesson breakdowns, materials and preparation lists, assessment overviews, and tips to pull the whole thing off.

Open in Google Drive
Student Mission Log

Student Mission Log

Every scientist and engineer needs a place to record their questions, investigation plans, and data and track their progress.

Open in Google Drive
Status Check Assessments

Status Check Assessments

Status Checks help teachers see where every student stands and understand what's clicking and what's not.

Open in Google Drive
Teacher Assessment Guidance

Teacher Assessment Guidance

Things to look for in student responses so you can give feedback that actually moves the needle.

Open in Google Drive
Handouts

Handouts

Readings, worksheets, and other print materials your students need to make the most of the unit.

Open in Google Drive
Other Materials

Other Materials

Flashcards, tools for hands-on investigations, and other unit-specific resources.

Open in Google Drive
Supply List

Supply List

Your shopping list for hands-on challenges and other classroom materials.

Open in Google Drive

Hands-On Challenges

These videos show you how to use everyday items in activities that make abstract concepts click, because the best way to learn science is to DO it.

Carnival Game Teacher Prep

Carnival Game Challenge

Zoom and Boom Teacher Prep

Zoom and Boom Challenge

Bounce Back Demo Teacher Prep

Play with Plungers Teacher Prep

Play with Plungers Challenge

Sumo Spheres Teacher Prep 1

Sumo Spheres Challenge 1

Sumo Spheres Teacher Prep 2

Sumo Spheres Challenge 2

Design Challenge Teacher Prep

Our Amazing Cast

This team brings the “Wow!” so your students can explain the “How?”

The Video Vault

Every video from the unit all in one place.

1.2 Anchor Check-In

1.4 Carnival Game Prep

1.4 Carnival Game Challenge

2.1 Recap

2.4 Forces Explainer

2.9 Zoom and Boom Prep

2.9 Zoom and Boom Challenge

2.20 Check-in with CCL

6.1 Recap

5.1 Recap

5.12 Design Challenge Prep

5.12 A Message from Mark

4.1 Recap

4.2 Check-In with Toy Designers

4.6 Morgan's Wonderland

3.1 Recap

3.3 Bounce Back Demo Prep

3.6 Play with Plungers Prep

3.6 Play with Plungers Challenge

3.7 Sumo Spheres Prep (Part 1)

3.7 Sumo Spheres Challenge (Part 1)

3.9 Sumo Spheres Prep (Part 2)

3.9 Sumo Spheres Exploration (Part 2)

2.1 Recap

2.4 Forces Explainer

2.9 Zoom and Boom Prep

2.9 Zoom and Boom Challenge

2.20 Check-in with CCL

1.2 Anchor Check-In

1.4 Carnival Game Prep

1.4 Carnival Game Challenge

1.4 Carnival Game Prep

1.4 Carnival Game Challenge

2.9 Zoom and Boom Prep

2.9 Zoom and Boom Challenge

3.3 Bounce Back Demo Prep

3.6 Play with Plungers Prep

3.6 Play with Plungers Challenge

3.7 Sumo Spheres Prep (Part 1)

1.4 Carnival Game Challenge

2.9 Zoom and Boom Challenge

3.6 Play with Plungers Challenge

3.7 Sumo Spheres Challenge (Part 1)

3.9 Sumo Spheres Exploration (Part 2)

2.1 Recap

3.1 Recap

4.1 Recap

5.1 Recap

6.1 Recap

2.4 Forces Explainer

1.4 Carnival Game Prep

1.4 Carnival Game Challenge

2.9 Zoom and Boom Prep

2.9 Zoom and Boom Challenge

3.6 Play with Plungers Prep

3.6 Play with Plungers Challenge

3.7 Sumo Spheres Prep (Part 1)

3.7 Sumo Spheres Challenge (Part 1)

1.2 Anchor Check-In

2.20 Check-in with CCL

4.2 Check-In with Toy Designers

5.12 A Message from Mark

4.6 Morgan's Wonderland

1.4 Carnival Game Prep

1.4 Carnival Game Challenge

2.9 Zoom and Boom Prep

2.9 Zoom and Boom Challenge

3.3 Bounce Back Demo Prep

3.6 Play with Plungers Prep

3.6 Play with Plungers Challenge

3.7 Sumo Spheres Prep (Part 1)

1.2 Anchor Check-In

2.1 Recap

2.4 Forces Explainer

2.20 Check-in with CCL

3.1 Recap

4.1 Recap

4.2 Check-In with Toy Designers

5.1 Recap

3.3 Bounce Back Demo Prep

Teamwork makes the dream work!

More than 100 people worked together to make this unit a reality.

Tell us what you thinkTell us what you think

Tell us what you think

Class CrunchLabs is just getting started! After you've reviewed or taught this pilot, we'd love your feedback. You can also drop us an email: class@crunchlabs.com (opens in new tab)